Techniques

How the work gets made.

A reference for the methods and platforms in active use — virtual production, VFX pipelines, interactive electronics, real-time systems, projection, AR/XR, and AI-assisted creation. The medium keeps changing; the craft compounds.

Current use

Part lab notebook, part field guide.

McLuhan argued the medium is the message — that each new technology doesn't just carry content, it reshapes what's possible and who can do it. This page documents the technical ground: the disciplines, platforms, and methods in active use. There will always be more. The list below reflects where things stand now.

What belongs here

  • film, VFX & virtual production methods
  • interactive electronics and real-time systems
  • projection mapping and live media
  • AR/XR and immersive production
  • AI as a production tool, not a shortcut

Working threads

The areas this page can hold as it grows.

From the image bank

Fragments from fabrication, environment design, automation, and material testing.

Methodology sketch

Observe, build, compress, repeat.

Most techniques here begin as a problem in the room: attention drift, setup friction, unclear feedback, too many repetitive steps, or a missing bridge between physical behavior and digital response.

  1. Find the friction point in the real environment.
  2. Build a narrow prototype that makes the behavior visible.
  3. Instrument the workflow so useful patterns become reusable.
  4. Translate the result into a stable method, not just a one-off fix.

Studio log

Recent images from @illusiontechnique.ca